Initial.h
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27 
28 #pragma once
29 
30 #include <mc_control/fsm/Controller.h>
31 #include <mc_control/fsm/State.h>
32 
34 #include <lipm_walking/State.h>
35 
36 namespace lipm_walking
37 {
38 
42 namespace states
43 {
44 
48 struct Initial : State
49 {
53  void start() override;
54 
58  void teardown() override;
59 
63  bool checkTransitions() override;
64 
68  void runState() override;
69 
74 
79 
80 protected:
87  void internalReset();
88 
89 private:
90  bool postureTaskIsActive_;
91  bool postureTaskWasActive_;
92  bool startStandingButton_;
93  bool startStanding_;
96  bool resetFloatingBaseToPlan_ = true;
97  bool updateContactFramesToCurrentSurface_ = true;
98  bool resetPosture_ = true;
99  bool resetPendulumHeight_ = true;
101 };
102 
103 } // namespace states
104 
105 } // namespace lipm_walking
void teardown() override
Definition: Initial.cpp:68
bool checkTransitions() override
Definition: Initial.cpp:103
void runState() override
Definition: Initial.cpp:78