stateObservation::kine::Orientation Member List

This is the complete list of members for stateObservation::kine::Orientation, including all inherited members.

check_() conststateObservation::kine::Orientationprotected
differentiate(Orientation R_k1) conststateObservation::kine::Orientationinline
differentiateRightSide(Orientation R_k1) conststateObservation::kine::Orientationinline
fromVector4(const Vector4 &v)stateObservation::kine::Orientationinline
getMatrixRefUnsafe()stateObservation::kine::Orientationinline
getQuaternionRefUnsafe()stateObservation::kine::Orientationinline
integrate(Vector3 dt_x_omega)stateObservation::kine::Orientationinline
integrateRightSide(Vector3 dt_x_omega)stateObservation::kine::Orientationinline
inverse() conststateObservation::kine::Orientationinline
isMatrixSet() conststateObservation::kine::Orientationinline
isQuaternionSet() conststateObservation::kine::Orientationinline
isSet() conststateObservation::kine::Orientationinline
m_stateObservation::kine::Orientationmutableprotected
matrixToQuaternion_() conststateObservation::kine::Orientationinlineprotected
operator const Matrix3 &() conststateObservation::kine::Orientationinline
operator const Quaternion &() conststateObservation::kine::Orientationinline
operator*(const Orientation &R2) conststateObservation::kine::Orientationinline
operator*(const Vector3 &v) conststateObservation::kine::Orientationinline
operator=(const Vector3 &v)stateObservation::kine::Orientationinline
operator=(const Quaternion &q)stateObservation::kine::Orientationinline
operator=(const Matrix3 &m)stateObservation::kine::Orientationinline
operator=(const AngleAxis &aa)stateObservation::kine::Orientationinline
Orientation(bool initialize=true)stateObservation::kine::Orientationexplicit
Orientation(const Vector3 &v)stateObservation::kine::Orientationexplicit
Orientation(const Quaternion &q)stateObservation::kine::Orientationexplicit
Orientation(const Matrix3 &m)stateObservation::kine::Orientationexplicit
Orientation(const AngleAxis &aa)stateObservation::kine::Orientationexplicit
Orientation(const Quaternion &q, const Matrix3 &m)stateObservation::kine::Orientation
Orientation(const double &roll, const double &pitch, const double &yaw)stateObservation::kine::Orientation
Orientation(const Orientation &multiplier1, const Orientation &multiplier2)stateObservation::kine::Orientation
q_stateObservation::kine::Orientationmutableprotected
quaternionToMatrix_() conststateObservation::kine::Orientationinlineprotected
randomRotation()stateObservation::kine::Orientationinlinestatic
reset()stateObservation::kine::Orientationinline
setMatrix(bool b=true)stateObservation::kine::Orientationinline
setQuaternion(bool b=true)stateObservation::kine::Orientationinline
setRandom()stateObservation::kine::Orientationinline
setToProductNoAlias(const Orientation &R1, const Orientation &R2)stateObservation::kine::Orientationinline
setValue(const Quaternion &q, const Matrix3 &m)stateObservation::kine::Orientationinline
setZeroRotation()stateObservation::kine::Orientationinline
synchronize()stateObservation::kine::Orientationinline
toAngleAxis() conststateObservation::kine::Orientationinline
toMatrix3() conststateObservation::kine::Orientationinline
toQuaternion() conststateObservation::kine::Orientationinline
toRollPitchYaw() conststateObservation::kine::Orientationinline
toRotationVector() conststateObservation::kine::Orientationinline
toVector4() conststateObservation::kine::Orientationinline
zeroRotation()stateObservation::kine::Orientationinlinestatic