state-observation 1.7.0
General implementation of observers.
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stateObservation::kine::Orientation Member List

This is the complete list of members for stateObservation::kine::Orientation, including all inherited members.

check_() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationprotected
differentiate(Orientation R_k1) conststateObservation::kine::Orientationinline
differentiateRightSide(Orientation R_k1) conststateObservation::kine::Orientationinline
fromVector4(const Vector4 &v) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
getMatrixRefUnsafe()stateObservation::kine::Orientationinline
getQuaternionRefUnsafe()stateObservation::kine::Orientationinline
integrate(Vector3 dt_x_omega)stateObservation::kine::Orientationinline
integrateRightSide(Vector3 dt_x_omega)stateObservation::kine::Orientationinline
inverse() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
isMatrixSet() conststateObservation::kine::Orientationinline
isQuaternionSet() conststateObservation::kine::Orientationinline
isSet() conststateObservation::kine::Orientationinline
m_ (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationmutableprotected
matrixToQuaternion_() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinlineprotected
operator const Matrix3 &() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
operator const Quaternion &() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
operator*(const Orientation &R2) conststateObservation::kine::Orientationinline
operator*(const Vector3 &v) conststateObservation::kine::Orientationinline
operator=(const Vector3 &v) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
operator=(const Quaternion &q) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
operator=(const Matrix3 &m) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
operator=(const AngleAxis &aa) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
Orientation(bool initialize=true)stateObservation::kine::Orientationexplicit
Orientation(const Vector3 &v)stateObservation::kine::Orientationexplicit
Orientation(const Quaternion &q) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationexplicit
Orientation(const Matrix3 &m) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationexplicit
Orientation(const AngleAxis &aa) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationexplicit
Orientation(const Quaternion &q, const Matrix3 &m) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientation
Orientation(const double &roll, const double &pitch, const double &yaw) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientation
Orientation(const Orientation &multiplier1, const Orientation &multiplier2) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientation
q_ (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationmutableprotected
quaternionToMatrix_() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinlineprotected
randomRotation()stateObservation::kine::Orientationinlinestatic
reset()stateObservation::kine::Orientationinline
setMatrix(bool b=true)stateObservation::kine::Orientationinline
setQuaternion(bool b=true) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
setRandom() (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
setToProductNoAlias(const Orientation &R1, const Orientation &R2)stateObservation::kine::Orientationinline
setValue(const Quaternion &q, const Matrix3 &m) (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
setZeroRotation() (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
synchronize()stateObservation::kine::Orientationinline
toAngleAxis() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
toMatrix3() conststateObservation::kine::Orientationinline
toQuaternion() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
toRollPitchYaw() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
toRotationVector() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
toVector4() const (defined in stateObservation::kine::Orientation)stateObservation::kine::Orientationinline
zeroRotation()stateObservation::kine::Orientationinlinestatic